✦ The Studio ✦
The Council
An independent, fully remote game studio where everyone's voice gets heard.
- 1 project manager & dev
- 4 Unity developers
- 3 artists
- 1 game designer
- 1 composer
Who we are
We're a small team aged 21 to 36, scattered from the US west coast all the way to Australia. We started in 2023 as Stellar Forge Games, published as No Suit Needed, and now gather as the Council of Wizards.
How we work
Flat hierarchy, on purpose. Every week the whole council meets and anyone can bring a topic to the table. Between meetings, ideas flow daily on Discord.
We build in Unity, Blender and Maya, run Scrum with a mix of Scrum and Kanban boards, keep our lore in a self-hosted wiki, and version everything with git (yes, using our own GIT Hammer).
✦ Open seats ✦
Join the council
We're looking for people who want to make remarkable games together.
Marketing all-rounder
Design and post on social media, edit and publish a monthly devlog series on YouTube, and help plan a possible Kickstarter. A highly adaptive role for someone who enjoys reaching a larger audience.
UI artist
Design and implement UI for the main HUD, inventory, fleet management, dialogue and quest systems, working closely with programmers and artists.
Programmer
Each developer owns a major area: world navigation, economy, combat, UI and more. We want at least two people on every area, so you'd pair up with a programmer in the area of your choice, or take over or start a new one that fits your skills.
Voice actors
Record and manage your takes through our purpose-built recording website, in coordination with the team.
What we offer
- A flat structure that welcomes every voice and encourages active participation.
- Free workshops.
Interested, or just curious? Write to us at info@council-of-wizards.com.